Weapon Update post
Sep. 12th, 2008 03:41 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Rakath as you know is a Gunslinger, swords are for people that want to get stabbed, Sniper Rifles are for people that wanna help without getting in the way.
So to cover the details on his current armaments:
Munkir and Nakir - Twins of Judgement
- http://www.pso-world.com/psu/items/836/5372.jpg (Shamelessly stolen, like all tech energy guns I use, from PSU.
- Unlike the series standard of particle beams with a laser for targetting purposes it has a particle burst system. This was to lower the power use on the weapon due to the idea that at some point I'd go home and finding power sources would be hard. It has a smaller red targetting laser, but theshots themselves are invisible. The thing has 10 shots per charge cycle (12 minutes to charge a shot, 2 hours to completely recharge).
- Since its no longer a constant beam, the thing isn't as damaging, it can still easily take a person out and getting hit will knock you around, but it's not going to cut through a human like a warm knife through butter. Oh it'll hurt and leave a wicked burn and can be used to cut through metal with repeated shots. It generally is more damaging to metals and stones (higher resistance materials) that don't have as much give as sending a person flying when shot.
- Two guns, enough spare parts to make 1 and a half more, or to just keep these in repair.
-- UPDATE: Xanatos upgraded the guns, they can now fire 12 shots with a 5 minute charge cycle (1 Hour for a complete recharge). In addition the guns attribute of fire can be adjusted by changing the "Crystal" in the back of the handle (this also makes the energy visible. Rakath is currently using "Power Crystals" however he has a Lucid Crystal and a Lightning Crystal on hand and modified to serve this purpose. Changing Crystals doesn't reset the recharge cycle and takes about a minute. He wants to find Twilight Crystals to further his connection to the powers of Holy. The Crystals are not used up like the ammo on the other two (more powerful) weapon types.
Zadiel - Refined Violet
- http://www.pso-world.com/psu/items/834/5510.jpg (attachable extended barrel for sharpshooting. Right in front of the green glowing light is where Ammo is HAND loaded in.)
- Weapon uses "Shard" classification Synth materials as ammunition. Each shard has a different magic effect applied to the shot, its name decides its Magical type.
- The Shards have to be adujusted, shaped, and mounted onto the cartridge's tip. The ammo's effectiveness is unaffected by the range you fire (except accuracy). The thing fires at a 800-1000 m outside range. The cartridges are hand loaded one at a time, its not a weapon to use while alone and surrounded.
- Offense type Ammo is fired for damage at a target, the things explode, or in other ways HURT LIKE HELL what they hit.
- Power Shard = Non-classified Magic (Offense Type)
- Blazing Shard = Fire (Offense type)
- Lightning Shard = Thunder (Offense type)
- Frost Shard = Blizzard (Offense type)
- Twilight Shard = Holy (Offense type)
- Support Type Ammo is fired for effect, they don't harm a target by default. The effect they have is more of a plus or minus on them in a fight. Stop won't hurt you by itself, its the person that attacks you afterwards. Cure Shots are naturally used to quick heal allies in the field. Reflect Shots cast Reflect on who they hit.
- Dense Shard = Gravity (Support Type)
- Sirenity Shard = Stop (Support Type)
- Energy Shard = Reflect (Support Type)
- Bright Shard = Magnet (Support Type)
- Lucid Shard = Cure (Support Type)
"Campbell" - This is a Boomstick!
- http://www.pso-world.com/psu/items/990/4955.jpg
- Like the Zadiel Sniper Rifle, this uses Synth Materials for Ammo, in this case "Gem" Class Materials. The Magic type follows the same classifications as the Rifle, but the spell's application is different.
- Instead of the spell casting when the shot hits, it fires out of the Gun itself. Blazing Gem creates a spread of small fireballs. So its better to be up close and personal for maximum effect.
- Ammo must be prepared, a "Gem" must be ground up first to make the shot for the gun's shells. The gun is hand loaded with 8 Shells at a time. The order is pre-arranged so if you use multiple types of Ammo you have to remember how you loaded it. Best to just keep it simple and offense type ammo.
- Offense type Ammo is fired for damage at a target, the things explode, or in other ways HURT LIKE HELL what they hit.
- Power Gem = Non-classified Magic (Offense Type)
- Blazing Gem = Fire (Offense type)
- Lightning Gem = Thunder (Offense type)
- Frost Gem = Blizzard (Offense type)
- Twilight Gem = Holy (Offense type)
- Support Type Ammo is fired for effect, they don't harm a target by default. The effect they have is more of a plus or minus on them in a fight. Stop won't hurt you by itself, its the person that attacks you afterwards. Cure Shots are naturally used to quick heal allies in the field. Reflect Shots cast Reflect on who they hit.
- Dense Gem = Gravity (Support Type)
- Sirenity Gem = Stop (Support Type)
- Energy Gem = Reflect (Support Type)
- Bright Gem = Magnet (Support Type)
- Lucid Gem = Cure (Support Type)
- This gun was built for Ash to weild.
Xanatos can make these weapons for others, but you have to pay him. Also provide your own ammo. He also has to like you and feel you having the weapon might help him out later. Rakath won't help you get one either, unless you're Ash who deserves the Boomstick.
So to cover the details on his current armaments:
Munkir and Nakir - Twins of Judgement
- http://www.pso-world.com/psu/items/836/5372.jpg (Shamelessly stolen, like all tech energy guns I use, from PSU.
- Unlike the series standard of particle beams with a laser for targetting purposes it has a particle burst system. This was to lower the power use on the weapon due to the idea that at some point I'd go home and finding power sources would be hard. It has a smaller red targetting laser, but the
- Since its no longer a constant beam, the thing isn't as damaging, it can still easily take a person out and getting hit will knock you around, but it's not going to cut through a human like a warm knife through butter. Oh it'll hurt and leave a wicked burn and can be used to cut through metal with repeated shots. It generally is more damaging to metals and stones (higher resistance materials) that don't have as much give as sending a person flying when shot.
- Two guns, enough spare parts to make 1 and a half more, or to just keep these in repair.
-- UPDATE: Xanatos upgraded the guns, they can now fire 12 shots with a 5 minute charge cycle (1 Hour for a complete recharge). In addition the guns attribute of fire can be adjusted by changing the "Crystal" in the back of the handle (this also makes the energy visible. Rakath is currently using "Power Crystals" however he has a Lucid Crystal and a Lightning Crystal on hand and modified to serve this purpose. Changing Crystals doesn't reset the recharge cycle and takes about a minute. He wants to find Twilight Crystals to further his connection to the powers of Holy. The Crystals are not used up like the ammo on the other two (more powerful) weapon types.
Zadiel - Refined Violet
- http://www.pso-world.com/psu/items/834/5510.jpg (attachable extended barrel for sharpshooting. Right in front of the green glowing light is where Ammo is HAND loaded in.)
- Weapon uses "Shard" classification Synth materials as ammunition. Each shard has a different magic effect applied to the shot, its name decides its Magical type.
- The Shards have to be adujusted, shaped, and mounted onto the cartridge's tip. The ammo's effectiveness is unaffected by the range you fire (except accuracy). The thing fires at a 800-1000 m outside range. The cartridges are hand loaded one at a time, its not a weapon to use while alone and surrounded.
- Offense type Ammo is fired for damage at a target, the things explode, or in other ways HURT LIKE HELL what they hit.
- Power Shard = Non-classified Magic (Offense Type)
- Blazing Shard = Fire (Offense type)
- Lightning Shard = Thunder (Offense type)
- Frost Shard = Blizzard (Offense type)
- Twilight Shard = Holy (Offense type)
- Support Type Ammo is fired for effect, they don't harm a target by default. The effect they have is more of a plus or minus on them in a fight. Stop won't hurt you by itself, its the person that attacks you afterwards. Cure Shots are naturally used to quick heal allies in the field. Reflect Shots cast Reflect on who they hit.
- Dense Shard = Gravity (Support Type)
- Sirenity Shard = Stop (Support Type)
- Energy Shard = Reflect (Support Type)
- Bright Shard = Magnet (Support Type)
- Lucid Shard = Cure (Support Type)
"Campbell" - This is a Boomstick!
- http://www.pso-world.com/psu/items/990/4955.jpg
- Like the Zadiel Sniper Rifle, this uses Synth Materials for Ammo, in this case "Gem" Class Materials. The Magic type follows the same classifications as the Rifle, but the spell's application is different.
- Instead of the spell casting when the shot hits, it fires out of the Gun itself. Blazing Gem creates a spread of small fireballs. So its better to be up close and personal for maximum effect.
- Ammo must be prepared, a "Gem" must be ground up first to make the shot for the gun's shells. The gun is hand loaded with 8 Shells at a time. The order is pre-arranged so if you use multiple types of Ammo you have to remember how you loaded it. Best to just keep it simple and offense type ammo.
- Offense type Ammo is fired for damage at a target, the things explode, or in other ways HURT LIKE HELL what they hit.
- Power Gem = Non-classified Magic (Offense Type)
- Blazing Gem = Fire (Offense type)
- Lightning Gem = Thunder (Offense type)
- Frost Gem = Blizzard (Offense type)
- Twilight Gem = Holy (Offense type)
- Support Type Ammo is fired for effect, they don't harm a target by default. The effect they have is more of a plus or minus on them in a fight. Stop won't hurt you by itself, its the person that attacks you afterwards. Cure Shots are naturally used to quick heal allies in the field. Reflect Shots cast Reflect on who they hit.
- Dense Gem = Gravity (Support Type)
- Sirenity Gem = Stop (Support Type)
- Energy Gem = Reflect (Support Type)
- Bright Gem = Magnet (Support Type)
- Lucid Gem = Cure (Support Type)
- This gun was built for Ash to weild.
Xanatos can make these weapons for others, but you have to pay him. Also provide your own ammo. He also has to like you and feel you having the weapon might help him out later. Rakath won't help you get one either, unless you're Ash who deserves the Boomstick.