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Svalinn - Cargoship
Length: 260 Feet
Date of Completion: Oct. 6th
Weapons:
2x Thundara-G
2x Comet-G
Notes:
- Four Holy-G engines
- Xanatos Enterprises ShieldX-G provide unparalleled defensive shielding.
- Mid-Grade Warp Gummi for emergencies.
- Raven Stealth gummi provides complete protection from homing weapons.
- Large cargo and crew space.
Req.Crew:
- 1 Pilot needed. Best crewed by 4 people to oversee all aspects of the ship's systems.
Tyrfing - Scout/Fighter
Length: 60 Feet
Date of Completion: Oct. 26th
Weapons:
4x Xanatos Enterprises Energy Gatling Cannons (EGC)
- Crystals used to focus the Shots may be customized for variable Magic effect.
- 500 round energy reserve per EGC.
4x Magenra Emmiters
- Adjust the flight paths of the weapons fire in real time. Only viable in the second seat.
- Tuned to the gun they adjust for, have no defensive ability.
1x Xanatos Enterprises Energy Heavy Cannon (EHG)
- Designed to fire a high damage beam for a duration of 4 seconds, 1 second warm-up.
- Enough energy reserve for 6 shots.
Notes:
- Xanatos Enterprises specialized Engines, maneuverable in both space and sky.
- Low power Warp Gummi. Able to move maybe 2 worlds at a time with an hour recharge cycle, 3 worlds if you push it.
- Small, easily able to fit on board Svalinn or Gungir.
- Comfortably (if you both know each other WELL) carries a crew of 2. Can be crewed alone.
- Minimal shielding, relies more on able pilot to keep from getting shot.
Gungir - Flagship
Length: 800 Feet
Date of Completion: Nov. 27th
Weapons:
8x Xanatos Enterprises Energy Heavy Turrets (EHT)
- Similar to the Tyrfing's EHG weapon, but mounted turrets instead of a single direction cannon.
- TWO ARE NON-FUNCTIONAL
1x Xanatos Enterprises Dual Phase Particle Beam Cannon (DP-PBC)
- High powered devastation weapon, best used against large targets with nobody you care about in front of you.
- Takes 4 minutes to charge the reactors and has a 20 minute cool-down time. 2 shots in a row is survivable but not advised.
- Nicknamed "Wing Buster Mega-Cannon" by Rakath when he first read the designs.
- All weapons pull energy from the same power generators, meaning most of the time the power systems do not have a natural limit. But both weapons cannot be active at once. Charging the PBCannon means all the Heavy Turrets must be shut down.
- NOT FINISHED
Notes:
- The ship is large and has as much room designed for leisure as it does for function. However its Pianos are not tuned.
- There's additional shielding built around important areas of the ship (engine room, bridge, ballroom).
- The ships size limits its speed. It requires special engine mode to travel between world which takes power from the other systems. When the weapons are active it is not very maneuverable. Its warp gummi is strained by the ship's size.
- Can maintain defensive fire while landed (using the above turrets. The engines being inactive allows the shielding extra power to utilize to cover the whole top of the ship.
- The Engines and shields pull from the same power system. The Weapons on their own system covering other parts of the ship systems (lights, environmental, etc). With someone in the engine room to maintain the generators you can shift systems from one generator to another.
Req.Crew
- The ships flight requires at least 2 people. 8 people would be needed to properly maintain the ship (4 on the Bridge, 2 in the Engine room, 2 able to move to repair damage elsewhere on the ship) and this is using AI and robots to cover the slack.
Length: 260 Feet
Date of Completion: Oct. 6th
Weapons:
2x Thundara-G
2x Comet-G
Notes:
- Four Holy-G engines
- Xanatos Enterprises ShieldX-G provide unparalleled defensive shielding.
- Mid-Grade Warp Gummi for emergencies.
- Raven Stealth gummi provides complete protection from homing weapons.
- Large cargo and crew space.
Req.Crew:
- 1 Pilot needed. Best crewed by 4 people to oversee all aspects of the ship's systems.
Tyrfing - Scout/Fighter
Length: 60 Feet
Date of Completion: Oct. 26th
Weapons:
4x Xanatos Enterprises Energy Gatling Cannons (EGC)
- Crystals used to focus the Shots may be customized for variable Magic effect.
- 500 round energy reserve per EGC.
4x Magenra Emmiters
- Adjust the flight paths of the weapons fire in real time. Only viable in the second seat.
- Tuned to the gun they adjust for, have no defensive ability.
1x Xanatos Enterprises Energy Heavy Cannon (EHG)
- Designed to fire a high damage beam for a duration of 4 seconds, 1 second warm-up.
- Enough energy reserve for 6 shots.
Notes:
- Xanatos Enterprises specialized Engines, maneuverable in both space and sky.
- Low power Warp Gummi. Able to move maybe 2 worlds at a time with an hour recharge cycle, 3 worlds if you push it.
- Small, easily able to fit on board Svalinn or Gungir.
- Comfortably (if you both know each other WELL) carries a crew of 2. Can be crewed alone.
- Minimal shielding, relies more on able pilot to keep from getting shot.
Gungir - Flagship
Length: 800 Feet
Date of Completion: Nov. 27th
Weapons:
8x Xanatos Enterprises Energy Heavy Turrets (EHT)
- Similar to the Tyrfing's EHG weapon, but mounted turrets instead of a single direction cannon.
- TWO ARE NON-FUNCTIONAL
1x Xanatos Enterprises Dual Phase Particle Beam Cannon (DP-PBC)
- High powered devastation weapon, best used against large targets with nobody you care about in front of you.
- Takes 4 minutes to charge the reactors and has a 20 minute cool-down time. 2 shots in a row is survivable but not advised.
- Nicknamed "Wing Buster Mega-Cannon" by Rakath when he first read the designs.
- All weapons pull energy from the same power generators, meaning most of the time the power systems do not have a natural limit. But both weapons cannot be active at once. Charging the PBCannon means all the Heavy Turrets must be shut down.
- NOT FINISHED
Notes:
- The ship is large and has as much room designed for leisure as it does for function. However its Pianos are not tuned.
- There's additional shielding built around important areas of the ship (engine room, bridge, ballroom).
- The ships size limits its speed. It requires special engine mode to travel between world which takes power from the other systems. When the weapons are active it is not very maneuverable. Its warp gummi is strained by the ship's size.
- Can maintain defensive fire while landed (using the above turrets. The engines being inactive allows the shielding extra power to utilize to cover the whole top of the ship.
- The Engines and shields pull from the same power system. The Weapons on their own system covering other parts of the ship systems (lights, environmental, etc). With someone in the engine room to maintain the generators you can shift systems from one generator to another.
Req.Crew
- The ships flight requires at least 2 people. 8 people would be needed to properly maintain the ship (4 on the Bridge, 2 in the Engine room, 2 able to move to repair damage elsewhere on the ship) and this is using AI and robots to cover the slack.